as allways. Anything appears achievable after Adam. Amen.
Also, aliterations are nice.
Sweet flash, really nice work and so on. I have to say that Karl Rådjursmördaren really took me by suprise ^^. Poor animals. That and "Klocka Besättning". It's allways nice to see people show off their skills in translation.
On a whole it seem the ClockCrew really have made an effort and show lots of talent in producing all these highquality clockmovies. So good luck to all of you and Happy Clock Day
But I agree with ShadowInsignia: I'm not convinced. It would have taken soo... ...much... ...time ^^. Other than that it's really good.
The project's great, and I really enjoyed looking at everybody's art.
HOWEVER, Asia and Europe aren't countries goddammit. I won't rant about it, but it's a kinda ignorant statement.
Well apart from that, great work.
A splendid RPG up there with Mesiria
Well as promised here is my large collection of opinions regarding this game. Before getting down to bizniz I just wanna say that i really enjoyed playing the game that it allways kept my attention, ergo great stuff!
With an extremely large engine handling elements and statuses this game promises complex and varying battles that will encourage strategy and tactical thinking, in this chapter are both monsters causing sleep & darkness (I think?). There are skills and items and also the reaction abilities that lends that new flavor to the battles.
The mix between pixelated world and animated battles works fine although I find tilebased worlds to be quite limited it doesn't bother me much in this game. The animation is pretty standard and nothing out of the ordinary though it gest the job done. Effects animations deviate from this and look really good, the elemental signs on the ground when using magic is a smart move and I might use that myself :D. Moviesequences are also nice.
Great! The <spoiler> boys fantasies that you play as an introduction is so clever! After that the story turn out as most good RPG's would, ie something wierd happens in the hero's life ^^. What's most notable about this story is the humoristic touch; you gotta love what the villagers say when you talk to them, the introductory story is as said clever, and the bad guys at the end are absolutely hilarious (read lol). Great work! Also good that you have poured in so much dialogue . I like it. Makes you read. Eh...
Well as others have said and you are allready aware: changing between mouse and keyboard is irritating. Also I don't think you should have removed the exclamation marks on the reaction skills, it was easier to understand with them.
Sweet, wonderful RPG. Awesome engine you've made! Change controls...
Looking forward to next chapter ^^.
Yey, #2 of all times :D. I somehow don't think that the #1 could have taken 300 supports more than me ^^.
Anyway, great game, the physics engine is fantastic and i really think that you should use it for some building game too (building bridges or whatever). It's impressive that you actually made the supports elastic!
The major weakness of the game was the music, but since that was easy to turn off, no problem. The graphics weren't outstanding but did what they were supposed to do. However, if you wish too make the perfekt game, team up with an animator.
Again, great work, hope to see more from you!
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